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Lucy

Lucy is a 3D character I created based on my girlfriend, Luciane. She’s a very special project for me—not only because she was inspired by someone I love, but also because she represents a major milestone in my artistic journey. Lucy is the first character I've taken through the entire 3D pipeline since transitioning from 2D to 3D. I was responsible for every step of the process: from the initial concept, modeling, retopology, texturing, UVs, baking, grooming, rigging, to final posing.

This project was a real joy to work on, and I’m genuinely proud of the result.

Tools used:

Modeling: ZBrush and Maya

Retopology, Rigging & Blendshapes: Maya

Clothing (Pants): Marvelous Designer

Texturing: Substance Painter

Final Touches & Editing: Photoshop, Premiere, and DaVinci Resolve
Retopology, rigging and blendshapes: Maya.
Pants: Marvelous Designer.
Textures: Substance painter.
Final touches on Photoshop and video editing with Premiere and DaVinci Resolve.