I’m a Brazilian artist deeply passionate about the world and endlessly curious about how it works. My journey is driven by a constant pursuit of knowledge, observation, and the desire to incorporate these experiences into my creative process. Half my background is artistic and half is technical, meaning my work is always conceived with both the vision of a visual artist and the precision of an architect or an engineer.
Originally trained in fine arts and architecture, I earned my bachelor’s degree from UFBA – Universidade Federal da Bahia, and I’m currently pursuing a second degree in biology. Throughout my life, I have also experimented undergoing courses and taking classes on a variety of fields, from medicine, to graphic design, engineering, psychology and archaeology. This diverse academic background reflects my fascination with understanding the mechanics of the world — from anatomy to design — and my belief that art is a powerful way to explore and explain it.
My career began as a 2D artist, but over the past three years I’ve transitioned to 3D modeling, with a strong focus on character creation. In this relatively short time, I’ve built a portfolio that demonstrates professional-level quality in sculpting, texturing, and presentation — a result of rigorous study, refined artistic sensibility, and disciplined technical execution.
As a freelance 3D modeler, I’ve contributed to a wide range of projects for short films, advertising, and architecture. I work primarily with ZBrush, Blender, Maya, and Substance 3D Painter to create high-quality models and textures for characters, props, and environments. My work has also been prepared for animation, advertising campaigns, and 3D printing.
Art, for me, is more than just an expressive outlet — it’s a way to understand the world and connect ideas across disciplines. My aim is to keep pushing my limits, combining my artistic vision with technical mastery to bring stories and concepts to life in the most compelling way possible.